
Alternative Chair. This chair is a non-intrusive, functional seat to be used in small or crowded environments. It has just two legs and uses existing features in a room like boxes, books or architectural elements for additional support. As such, the chair works itself into the existing environment instead of further crowding the space. I created two designs. The first (featured above) is bent steel and has a rubber grip pad on the bottom. The second is aluminum and has a felt pad on the bottom. Both were designed for efficient use of materials. They can be nested and cut from a large sheet of metal with little waste. The steel model (above) was a finalist in the Avenue Magazine design competition in 2012.

Alternative Chair (second version)

Alternative Chair

Foam Bench. This is a large bench (about 3 ½ x 2 ½ x 2 feet) made from dense foam and placed on wheels. The bench could be used in a living room as a seat or coffee table where the space between each cube could provide storage for books or magazines. I exhibited this piece of furniture at the Toronto Interior Design Show.

Foam Bench

Dynamite Clock. This wall clock was inspired by cartoon dynamite. It offers a playful, pop response to the passing of time. The clock is constructed from vacuum moulded plastic.

Interactive Tables. This is a series of three coffee tables that are catalysts for interaction and conversation. They transform over time and showcase their history. The first table was inspired by the habit of sticking gum under a table. Instead of placing gum under the table, users are encouraged to stick gum to its surface. The second table is similar to the first, but uses modeling clay instead of gum. Users can create sculptural elements on the table by playing with the modeling clay. The last table is a collective work of poetry. Users are encouraged to write creative and thought-provoking adjectives on its surface.

Interactive Table (bubblegum version)

Interactive Table (modeling clay version)

3D Picture Frame. This project is an exploration of interaction and sense of place in urban environments. It’s a 3-dimensional picture frame where passers by could set and exchange objects like books, photographs, Frisbees or bus tickets. Over time, this participation would develop a story, respond to location, and encourage engagement with the environment and with other people.